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<head>
  <doi_batch_id>1196621519c63285fac-3dec</doi_batch_id>
  <timestamp>20260216045916015</timestamp>
  <depositor>
    <depositor_name>chitu:chitu</depositor_name>
    <email_address>chitkarauniversitypublications@chitkara.edu.in</email_address>
  </depositor>
  <registrant>WEB-FORM</registrant>
</head>
<body>
  <journal>
    <journal_metadata>
  <full_title>Journal of Multidisciplinary Research in Healthcare</full_title>
  <abbrev_title>JMRH</abbrev_title>
  <issn media_type='print'>23938536</issn>
  <issn media_type='electronic'>23938544</issn>
  <doi_data>
  <doi>10.15415/jmrh</doi>
  <resource>https://jmrh.chitkara.edu.in/</resource>
  </doi_data>
</journal_metadata>
<journal_issue>
  <publication_date media_type='print'>
    <month>01</month>
    <day>9</day>
    <year>2026</year>
  </publication_date>
  <publication_date media_type='online'>
    <month>01</month>
    <day>9</day>
    <year>2026</year>
  </publication_date>
  <journal_volume>
    <volume>12</volume>
  </journal_volume>
  <issue>1</issue>
  <doi_data>
  <doi>10.15415/jmrh.2025.121</doi>
  <resource>https://jmrh.chitkara.edu.in/2025/volume-12-and-issue-1/</resource>
  </doi_data>
</journal_issue><!-- ============== -->
<journal_article publication_type='full_text'>
  <titles>
  <title>Digital Rehabilitation through Play: Improving Core Stability in Post-Abdominal Surgery Patients Using Gamified Balance Platform</title>
  <original_language_title>Digital Rehabilitation through Play: Improving Core Stability in Post-Abdominal Surgery Patients Using Gamified Balance Platform</original_language_title>
  </titles>
  <contributors>
    <organization sequence='first' contributor_role='author'>Sri Ramakrishna Institute of Paramedical Sciences, College of Physiotherapy, Coimbatore, Tamil Nadu, India.</organization>
    <person_name sequence='first' contributor_role='author'>
     <given_name>K. Sowndarya</given_name>
      <surname>.</surname>
    </person_name>
    <person_name sequence='additional' contributor_role='author'>
      <given_name>K. Saravanan</given_name>
      <surname>.</surname>
    </person_name>
   <organization sequence='additional' contributor_role='author'>Sri Ramakrishna Institute of Paramedical Sciences, College of Physiotherapy, Coimbatore, Tamil Nadu, India.</organization>
    <person_name sequence='additional' contributor_role='author'>
      <given_name>A. Ahamed</given_name>
      <surname>Thajudeen</surname>
    </person_name>
   <organization sequence='additional' contributor_role='author'>Sri Ramakrishna Institute of Paramedical Sciences, College of Physiotherapy, Coimbatore, Tamil Nadu, India.</organization>
  </contributors>
  <jats:abstract xml:lang='en'>
    <jats:p>Background: Core muscle dysfunction is a common complication after major abdominal surgeries, often leading to delayed recovery, postural instability, and an increased risk of hernia recurrence. Conventional physiotherapy, though effective, may lack the engagement required for long term adherence. Integrating gamification into rehabilitation introduces an interactive and motivating approach that enhances neuromuscular coordination and patient participation. This study evaluates the effectiveness of a gamified digital balance platform in improving core stability among post abdominal surgery patients compared to traditional physiotherapy.

Objective: To evaluate the effectiveness of a gamified digital balance board in improving core stability in patients recovering from abdominal surgery by integrating interactive play based therapy with conventional rehabilitation.

Methods: A quasi experimental study was conducted on 30 participants aged 30–40 years who had undergone elective or emergency abdominal laparotomy. Participants were purposively assigned to two groups: Group A (digital rehabilitation using a gamified balance board, n = 15) and Group B (conventional core exercises, n = 15). Both groups trained thrice weekly for six weeks. Core stability was assessed using McGill’s Core Endurance Tests, including trunk flexor, extensor, and side bridge endurance. Statistical analysis was performed using paired and independent t tests at a significance level of p &lt; 0.05.

Results: Among the 30 participants (median age 35.5 years, 20 women), both groups showed significant improvement (p &lt; 0.05), but Group A demonstrated greater gains in core stability.

Conclusion: Gamified rehabilitation using the MEND digital balance board significantly enhanced core stability compared to conventional methods. This approach presents a valuable adjunct to traditional physiotherapy, promoting better engagement and improved outcomes in post surgical recovery.</jats:p>
  </jats:abstract>
  <publication_date media_type='print'>
    <month>01</month>
    <day>09</day>
    <year>2026</year>
  </publication_date>
  <publication_date media_type='online'>
    <month>01</month>
    <day>09</day>
    <year>2026</year>
  </publication_date>
  <pages>
  <first_page>29</first_page>
  <last_page>38</last_page>
  </pages>
  <doi_data>
  <doi>10.15415/jmrh.2025.121004</doi>
  <resource>https://jmrh.chitkara.edu.in/2025/digital-rehabilitation-through-play-improving-core-stability-in-post-abdominal-surgery-patients-using-gamified-balance-platform/</resource>
  </doi_data>
</journal_article>
  </journal>
</body>
</doi_batch>
